// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef JOB2_ZOMBIE_ANIM_H__ #define JOB2_ZOMBIE_ANIM_H__ namespace Job2_Zombie_Anim { enum { ATTACK = 301000, DAMAGE = 401000, DIE = 501000, RUN = 202000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef JOB2_ZOMBIE_ANIM_H__