// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef ARKMINE_KN_ANIM_H__ #define ARKMINE_KN_ANIM_H__ namespace ArkMine_Kn_Anim { enum { DIE = 501000, RUN = 202000, SKILL01_W = 601000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef ARKMINE_KN_ANIM_H__