// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef BALLWATER_ANIM_H__ #define BALLWATER_ANIM_H__ namespace BallWater_Anim { enum { DIE = 501000, SKILL01_N = 601000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef BALLWATER_ANIM_H__