// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef C_HEAVYORC_ANIM_H__ #define C_HEAVYORC_ANIM_H__ namespace C_Heavyorc_Anim { enum { ATTACK = 301000, CRITICAL = 402000, DAMAGE = 401000, DIE = 501000, RUN = 202000, SKILL00 = 601000, SKILL01 = 602000, SKILL02_ACTION = 603030, SKILL02_CAST = 603010, SKILL03 = 604000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef C_HEAVYORC_ANIM_H__