// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef GB_SLOTMACHINE_01_ANIM_H__ #define GB_SLOTMACHINE_01_ANIM_H__ namespace GB_SlotMachine_01_Anim { enum { IDLE = 101000 }; } #endif // #ifndef GB_SLOTMACHINE_01_ANIM_H__