// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef GATE_KDANTIHENIS_ANIM_H__ #define GATE_KDANTIHENIS_ANIM_H__ namespace Gate_KDAntiHenis_Anim { enum { IDLE = 102000 }; } #endif // #ifndef GATE_KDANTIHENIS_ANIM_H__