// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef IS_BLAKHAN_ANIM_H__ #define IS_BLAKHAN_ANIM_H__ namespace IS_Blakhan_Anim { enum { ATTACK = 301000, DAMAGE = 401000, DIE = 501000, IDBLA_BLAKHANSKILL01_N = 601000, IDBLA_BLAKHANSKILL02_N = 602000, IDBLA_BLAKHANSKILL03_W = 603000, IDBLA_BLAKHANSKILL04_N = 604000, RUN = 202000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef IS_BLAKHAN_ANIM_H__