// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef JOKER-F_ANIM_H__ #define JOKER-F_ANIM_H__ namespace Joker-f_Anim { enum { ACTIONCOLLECT = 901090, ACTIONCOLLECT_HERB = 901091, ACTIONPRODUCT = 905090, ANGRY2 = 802100, ATK_NON = 301000, ATK1_1CLAW = 301090, ATK1_1DSWORD = 301020, ATK2_1CLAW = 302090, ATK2_1DSWORD = 302020, ATK3_1CLAW = 303090, ATK3_1DSWORD = 303020, ATTACK_SP-HAM = 301080, BACK_1CLAW = 204090, BACK_1DSWORD = 204020, BACK_NON = 204000, BACK_SP-HAM = 204080, COBSTD_CLAW = 102090, COBSTD_DSWORD = 102020, COBSTD_NON = 102000, COLLECT_WOOD = 302000, DIE1_NON = 501000, DMG1_NON = 401000, EMOTION_ACTCRY1 = 801400, EMOTION_ACTDANCE1 = 801600, EMOTION_ACTDANCE2 = 802200, EMOTION_ACTDANCE3 = 802300, EMOTION_ACTDANCE4 = 802400, EMOTION_ACTDANCE5 = 803400, EMOTION_ACTHELLO1 = 801200, EMOTION_ACTPETSIT = 101022, EMOTION_ACTRIDE = 202022, EMOTION_ACTRUSH = 801500, EMOTION_ACTSIT = 801000, EMOTION_ACTSITKEEP = 801700, EMOTION_ACTSMILE1 = 801300, EMOTION_ATTENTION1 = 802500, EMOTION_ATTENTIONKEEP1 = 802600, EMOTION_BOW1 = 802700, EMOTION_BOWKEEP1 = 802800, EMOTION_BOWSTAND1 = 1, EMOTION_CHARGDDANCE01 = 805000, EMOTION_CHARGDDANCE02 = 805001, EMOTION_CHARGDDANCE03 = 805002, EMOTION_CHARGDDANCE04 = 805003, EMOTION_CHARGDDANCE05 = 805004, EMOTION_CHARGDDANCE06 = 805005, EMOTION_CHARGDDANCE07 = 805006, EMOTION_CHARGDDANCE08 = 805007, EMOTION_CHARGDDANCE09 = 805008, EMOTION_CHARGDDANCE10 = 805009, EMOTION_CHARGDDANCE11 = 805010, EMOTION_CHARGDDANCE12 = 805011, EMOTION_CHARGDDANCE13 = 805012, EMOTION_CHARGDDANCE14 = 805013, EMOTION_CHARGDDANCE15 = 805014, EMOTION_CHARGDDANCE16 = 805015, EMOTION_PENALTY1 = 803100, EMOTION_PENALTYKEEP1 = 803200, EMOTION_PENALTYSTNAD1 = 803300, EMOTION_ROW1 = 802900, EMOTION_ROWKEEP1 = 803000, HAPPY2 = 801900, JUMP_DOWNHILL = 253020, JUMPRUN_JUMPSTART = 251010, JUMPRUN_LAND = 251030, JUMPSTAND_JUMPSTART = 252010, JUMPSTAND_LAND = 252030, KNOCKBACKA1 = 403000, KNOCKBACKA2 = 2, KNOCKBACKB1 = 404000, KNOCKBACKB2 = 4, KNOCKBACKC1 = 405000, KNOCKBACKC2 = 6, LOOKAT_DOWN = 203040, LOOKAT_LEFT = 203020, LOOKAT_RIGHT = 203010, LOOKAT_UP = 203030, NORSTD = 101000, REFUSE1 = 802000, RIDE_LEGTYPE01 = 101023, RIDE_LEGTYPE02 = 101024, RIDE_LEGTYPE03 = 101025, RUN_1DSWORD = 202020, RUN_NON = 202000, RUN_SP-HAM = 202080, S_BENTEAR = 601090, S_BODYFORCE_C = 603700, S_BODYFORCE_D = 603800, S_BURDEN_C = 603500, S_BURDEN_D = 603600, S_CANCELOFFURY = 604890, S_CONTINUEBLADE_C = 603900, S_CONTINUEBLADE_D = 604000, S_DEEPFIRE_C = 603300, S_DYNASTYCOMBO_SPINE = 604690, S_FATALCONDITION = 604990, S_FATALSHADOW = 604790, S_FATALSHADOW_LOOP = 408000, S_FATALSHADOW_REACTION = 407000, S_FINALDYNASTBLOOD = 604590, S_FINALSWORDFORCE = 604220, S_FITBLOOD = 601490, S_FITPOISON_C = 602100, S_FITPOISON_D = 602200, S_FRAGRANCEOFPOISON_SPINE = 602300, S_NOBLEFRGRANCE = 604320, S_NORTHBREEZE_C_SPINE = 601500, S_NORTHBREEZE_D_SPINE = 601600, S_NORTHTEAR = 601190, S_PERFECTBODY_SPINE = 601900, S_POWERBENTEAR = 601290, S_POWERNORTHBREEZE_C = 601700, S_POWERNORTHBREEZE_D = 601800, S_POWERNORTHTEEAR = 601390, S_POWERWEAPONBLAST_C = 602600, S_POWERWEAPONBLAST_D = 602700, S_RESISTBLOOD_C_SPINE = 603100, S_RESISTBLOOD_D_SPINE = 603200, S_RESISTCURSE_SPINE = 604420, S_RESISTPOISON_SPINE = 602900, S_SHOCKENEMY = 605000, S_SWORDFORCE = 604120, S_WEAPONBLAST_C = 602400, S_WEAPONBLAST_D = 602500, SKILL_LEG01 = 103000, SKILL_LEG02 = 104000, SKILL_LEG03 = 105000, SURPRISE1 = 801800, WALK_1CLAW = 201090, WALK_1DSWORD = 201020, WALK_NON = 201000, WALK_SP-HAM = 201080 }; } #endif // #ifndef JOKER-F_ANIM_H__