// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef KD_CATAPULT_ANIM_H__ #define KD_CATAPULT_ANIM_H__ namespace KD_Catapult_Anim { enum { IDLE = 102000, SKILL = 601000 }; } #endif // #ifndef KD_CATAPULT_ANIM_H__