// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef KD_LEVER_ANIM_H__ #define KD_LEVER_ANIM_H__ namespace KD_Lever_Anim { enum { DIE = 501000, IDLE = 102000 }; } #endif // #ifndef KD_LEVER_ANIM_H__