// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef TG_GUARD2_ANIM_H__ #define TG_GUARD2_ANIM_H__ namespace TG_Guard2_Anim { enum { CRITICAL = 0, DAMAGE = 1, DIE = 2, RUN = 3, STAND = 4, WALK = 5 }; } #endif // #ifndef TG_GUARD2_ANIM_H__