// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MINIGAME_DICE_ANIM_H__ #define MINIGAME_DICE_ANIM_H__ namespace Minigame_Dice_Anim { enum { ACTION01 = 102000, ACTION02 = 103000, STAND = 101000 }; } #endif // #ifndef MINIGAME_DICE_ANIM_H__