#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\RouN\RouN.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\RouN\RouNvertexcolor2.bmp" #HEIGHTMAP_WIDTH : 257 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 257 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :01 ground #DiffuseFileName :".\resmap\fieldTexture\L2_D.dds" #BlendFileName :".\resmap\fieldtexture\L1_A.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :02 block2 #DiffuseFileName :".\resmap\fieldTexture\Tile 001.dds" #BlendFileName :".\resmap\field\RouN\block2.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03 rock #DiffuseFileName :".\resmap\fieldTexture\003.dds" #BlendFileName :".\resmap\field\RouN\block.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :04 grass #DiffuseFileName :".\resmap\fieldTexture\swa_ground_A.dds" #BlendFileName :".\resmap\field\RouN\grass2.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :4f #UVScaleBlend :1.0f } #Layer { #Name :05 grass #DiffuseFileName :".\resmap\fieldTexture\005.dds" #BlendFileName :".\resmap\field\RouN\grass.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :3f #UVScaleBlend :1.0f } #Layer { #Name :06 ground2 #DiffuseFileName :".\resmap\fieldTexture\L2_D.dds" #BlendFileName :".\resmap\field\RouN\ground2.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #END_FILE