#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\DarkTown\DarkTown.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\DarkTown\DarkTown.bmp" #HEIGHTMAP_WIDTH : 129 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 129 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :02 block #DiffuseFileName :".\resmap\fieldTexture\Urg_stone_F2.dds" #BlendFileName :".\resmap\field\DarkTown\Urg_stone_F2.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :01 ground #DiffuseFileName :".\resmap\fieldTexture\L3_D.dds" #BlendFileName :".\resmap\field\DarkTown\L3_D.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :02 block #DiffuseFileName :".\resmap\fieldTexture\EP_01.dds" #BlendFileName :".\resmap\field\DarkTown\L8_D.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :04 grass #DiffuseFileName :".\resmap\fieldTexture\lake grass.dds" #BlendFileName :".\resmap\field\DarkTown\lake grass.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03 rock #DiffuseFileName :".\resmap\fieldTexture\lake grass_yellow.dds" #BlendFileName :".\resmap\field\DarkTown\lake grass_yellow.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #END_FILE