#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\EldPri02\EldPri02.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\EldPri02\EldPri02_Shadow.bmp" #HEIGHTMAP_WIDTH : 257 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 257 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :Layer1 #DiffuseFileName :".\resmap\fieldTexture\EP_01.dds" #BlendFileName :".\resmap\fieldTexture\L1_A.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :7f #UVScaleBlend :1.0f } #Layer { #Name :Layer2 #DiffuseFileName :".\resmap\fieldTexture\pr_wall.dds" #BlendFileName :".\resmap\field\EldPri02\pr02_wall.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :20f #UVScaleBlend :1.0f } #Layer { #Name :Layer3 #DiffuseFileName :".\resmap\fieldTexture\pr_forest.dds" #BlendFileName :".\resmap\field\EldPri02\pr02_forest.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :7f #UVScaleBlend :1.0f } #Layer { #Name :Layer4 #DiffuseFileName :".\resmap\fieldTexture\pr_stone.dds" #BlendFileName :".\resmap\field\EldPri02\pr02_stone.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :7f #UVScaleBlend :1.0f } #Layer { #Name :Layer5 #DiffuseFileName :".\resmap\fieldTexture\pr_forest_way.dds" #BlendFileName :".\resmap\field\EldPri02\pr02_way.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :7f #UVScaleBlend :1.0f } #Layer { #Name :Layer6 #DiffuseFileName :".\resmap\fieldTexture\pr_dark.dds" #BlendFileName :".\resmap\field\EldPri02\pr02_dark.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #END_FILE