#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\RouVal01\DarkVally.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\RouVal01\DarkVallyvertexcolor.bmp" #HEIGHTMAP_WIDTH : 513 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 513 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :01 ground #DiffuseFileName :".\resmap\fieldTexture\L2_D.dds" #BlendFileName :".\resmap\fieldTexture\L1_A.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :02 grass #DiffuseFileName :".\resmap\fieldTexture\L3_D.dds" #BlendFileName :".\resmap\field\RouVal01\L2_A_DkVly.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03 stones #DiffuseFileName :".\resmap\fieldTexture\L7_D.dds" #BlendFileName :".\resmap\field\RouVal01\L3_A_DkVly.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :04 dityground #DiffuseFileName :".\resmap\fieldTexture\L9_D.dds" #BlendFileName :".\resmap\field\RouVal01\L4_A_DkVly.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :05 dirtygrass #DiffuseFileName :".\resmap\fieldTexture\L2_D.dds" #BlendFileName :".\resmap\field\RouVal01\L5_A_DkVly.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5.0f #UVScaleBlend :1.0f } #Layer { #Name :06 road #DiffuseFileName :".\resmap\fieldTexture\L8_D.dds" #BlendFileName :".\resmap\field\RouVal01\L6_A_DkVly.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5.0f #UVScaleBlend :1.0f } #END_FILE