#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\GuildT02\GuildT02.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\GuildT02\GuildT02_vc.bmp" #HEIGHTMAP_WIDTH : 129 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 129 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :grass #DiffuseFileName :".\resmap\fieldTexture\E1_D.dds" #BlendFileName :".\resmap\fieldTexture\L1_A.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :cliff #DiffuseFileName :".\resmap\fieldTexture\L2_D.dds" #BlendFileName :".\resmap\field\GuildT02\BG_way.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :cliff #DiffuseFileName :".\resmap\fieldTexture\L7_D.dds" #BlendFileName :".\resmap\field\GuildT02\BG_stone.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :cliff #DiffuseFileName :".\resmap\fieldTexture\E2_D.dds" #BlendFileName :".\resmap\field\GuildT02\BG_stone2.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :129.0f #Height :129.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #END_FILE