#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\GuildT04\GuildT04.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\GuildT04\GuildT04_vc.bmp" #HEIGHTMAP_WIDTH : 257 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 257 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :01grass #DiffuseFileName :".\resmap\fieldTexture\Urg_G1.dds" #BlendFileName :".\resmap\fieldTexture\L1_A.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :02rock #DiffuseFileName :".\resmap\fieldTexture\L5_D.dds" #BlendFileName :".\resmap\field\GuildT04\GuildT04_v01.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03road #DiffuseFileName :".\resmap\fieldTexture\olber_ground_H.DDS" #BlendFileName :".\resmap\field\GuildT04\GuildT04_v02.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :04road #DiffuseFileName :".\resmap\fieldTexture\E2_D.DDS" #BlendFileName :".\resmap\field\GuildT04\GuildT04_v03.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :05wood #DiffuseFileName :".\resmap\fieldTexture\olber_ground_G.DDS" #BlendFileName :".\resmap\field\GuildT04\GuildT04_v04.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :06stand #DiffuseFileName :".\resmap\fieldTexture\urg-ground.dds" #BlendFileName :".\resmap\field\GuildT04\GuildT04_v05.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :07road02 #DiffuseFileName :".\resmap\fieldTexture\Urg_clay_F2.dds" #BlendFileName :".\resmap\field\GuildT04\GuildT04_v06.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :257.0f #Height :257.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #END_FILE