#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\VoidAbyss\VoidAbyss.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\VoidAbyss\Void.bmp" #HEIGHTMAP_WIDTH : 513 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 513 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :0 #DiffuseFileName :".\resmap\fieldTexture\E1_D.dds" #BlendFileName :".\resmap\fieldTexture\L1_A.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :3f #UVScaleBlend :1.0f } #Layer { #Name :1 #DiffuseFileName :".\resmap\fieldTexture\L2_D_a.dds" #BlendFileName :".\resmap\field\VoidAbyss\Ser_Field00.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :1 #DiffuseFileName :".\resmap\fieldTexture\L5_DRE.dds" #BlendFileName :".\resmap\field\VoidAbyss\Ser_Field01.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :Void 1 #DiffuseFileName :".\resmap\fieldTexture\adl_burning_ground.dds" #BlendFileName :".\resmap\field\VoidAbyss\Void_1.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :Void 2 #DiffuseFileName :".\resmap\fieldTexture\bera_groundC.dds" #BlendFileName :".\resmap\field\VoidAbyss\Void_2.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :Void 3 #DiffuseFileName :".\resmap\fieldTexture\EP_01.dds" #BlendFileName :".\resmap\field\VoidAbyss\Void_3.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #END_FILE