// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef ARCHER-M_ANIM_H__ #define ARCHER-M_ANIM_H__ namespace Archer-m_Anim { enum { AVATAR_CREATEPOSE = 301010, AVATAR_CREATESELECT = 301020, NORSTD_BOW = 301030 }; } #endif // #ifndef ARCHER-M_ANIM_H__