// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef CLERIC-F_ANIM_H__ #define CLERIC-F_ANIM_H__ namespace Cleric-f_Anim { enum { AVATAR_CREATEPOSE = 202010, AVATAR_CREATESELECT = 202020, NORSTD_ONE = 202030 }; } #endif // #ifndef CLERIC-F_ANIM_H__