// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef FIGHTER-F_ANIM_H__ #define FIGHTER-F_ANIM_H__ namespace fighter-f_Anim { enum { AVATAR_CREATEPOSE = 102010, AVATAR_CREATESELECT = 102020, NORSTD_ONE = 102030 }; } #endif // #ifndef FIGHTER-F_ANIM_H__