// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef FIGHTER-M_ANIM_H__ #define FIGHTER-M_ANIM_H__ namespace fighter-m_Anim { enum { AVATAR_CREATEPOSE = 101010, AVATAR_CREATESELECT = 101020, NORSTD_ONE = 101030 }; } #endif // #ifndef FIGHTER-M_ANIM_H__