/// character select & make stage¿¡¼­ »ç¿ëÇÏ´Â Ä«µå ¿¬Ãâ ³ëµå #pragma once #include "StaticSceneNode.h" class cCardSceneNodeParam : public cStaticSceneNodeParam { public: cCardSceneNodeParam(); public: unsigned char mCardIndex; }; inline cCardSceneNodeParam::cCardSceneNodeParam() : mCardIndex(0) { } class cEffectSceneNode; class cDisplayObject; class cCardSceneNode : public cStaticSceneNode { friend class cSceneManager; public: cCardSceneNode( eType type = eSTATIC ); virtual ~cCardSceneNode(); enum { eCard_Stop = 0, eCard_Play, eCard_Rew, }; virtual void OnProcess( unsigned long deltaTime, unsigned long accumTime ); void UpdateCard( float time ); /// ÃʱâÈ­ virtual bool Init( const cCardSceneNodeParam& param ); void SetFrameTime( float time ); virtual void SetViewNode( bool view ); NiPoint3 GetDummyTrans(); NiMatrix3 GetDummyRot(); virtual void Play( unsigned long ); virtual void Rew( unsigned long ); inline unsigned char GetMoveState() { return mMoveState; } inline void SetCurrentPosIdx( int idx ) { mCurrentPosIdx = idx; } inline int GetCurrentPosIdx() { return mCurrentPosIdx; } void DestroyEffect(); inline void SetDisplayObj( cDisplayObject* obj ) { mDisplayObj = obj; } protected: virtual void Stop(); protected: cNifTimeManager* mNifTimeManager; unsigned long mEffectIdx; cEffectSceneNode* mEffect; NiAVObject* mDummy; bool mCardUpdate; unsigned long mCardGotoTime; unsigned long mGotoDeltaTime; int mCurrentPosIdx; unsigned char mMoveState; cDisplayObject* mDisplayObj; };