// // // #pragma once #include "Skill_Common.h" class cDramaturgyInfo; struct sClientSkillInfo : public sPlayerSkillBaseInfo { /// ¿¬ÃâÇÒ ¼ö ÀÖ´Â ±×·ìÁ¤º¸ÀÇ Table /// - ±×·ì³»¿¡ UserTypeÀ¸·Î ¾î¶² ¿¬ÃâÀ» »ç¿ëÇÒ Áö °áÁ¤. /// - ¸¸¾à¿¡ ÁöÁ¤µÈ À妽º°¡ ¾ø´Ù¸é ¿¡·¯¸¦ ³½´Ù. /// < user kind ID, ¿¬ÃâÁ¤º¸* > - ÂüÁ¶¸¸ ÇÑ´Ù. ¸ðµç °´Ã¼´Â µû·Î°ü¸®µÈ´Ù. // tPointerHashMap DramaturgyGroup; tPointerHashMap DramaturgyGroup; /// IconImageNumber unsigned int SkillIconImageNumber; unsigned int BufIconImageNumber; /// ½ºÅ³À̸§ cStringT skillname; };