/* ========================================================================== * ÆÄ ÀÏ : DiceWindow.h * ¸ñ Àû : ÁÖ»çÀ§ ±¼¸®±â * ÀÛ ¼º ÀÚ : * ÀÛ ¼º ÀÏ : 2009-09-21 * ÁÖÀÇ»çÇ× : *===========================================================================*/ #pragma once #include "UIWindow.h" class cLabel; class cDiceWindow : public cUIWindow { public: cDiceWindow(); virtual ~cDiceWindow(); virtual void Open() {} virtual void Close() {} void StartDice( unsigned long time ); void HideESC( bool onsound ) {} protected: bool OnCreate( cUINodeProperty* pproperty ); void OnProcess( unsigned long deltaTime, unsigned long accumTime ); void OnCommand( cUINode* , unsigned int ); void OnNetLock( int lockTry ); void OnNetUnLock( int lockTry ); private: // ±¼¸®±â cUINode* mpRollButton; // Æ÷±â cUINode* mpGiveUpButton; // cLabel* mpTime; // unsigned long mDelayTime; };