#include "stdafx.h" #include "MakeUIManager.h" #include "MakeWindow.h" //#include "Player_Common.h" //#include "GameResourceManager.h" cMakeUIManager::cMakeUIManager() : mpMakeWindow(0) , mpInfoWindow(0) , mpRotateWindow(0) { } cMakeUIManager::~cMakeUIManager() { } void cMakeUIManager::Init() { UIMAN->SetCurrentStage( eStage_Make ); /// ij¸¯ÅÍ »ý¼º À©µµ¿ì mpMakeWindow = new cMakeWindow; mpMakeWindow->CreateByPropertyName( "P_MakeWindow", 0 ); mpInfoWindow = new cMakeInfoWindow; mpInfoWindow->CreateByPropertyName( "P_MakeInfoWindow", 0 ); mpMakeWindow->SetMakeInfoWindow( mpInfoWindow ); mpRotateWindow = new cMakeRotateWindow; mpRotateWindow->CreateByPropertyName( "P_MakeRotateWindow", 0 ); mpGradeWindow = new cUIWindow; mpGradeWindow->CreateByPropertyName( "P_MakeGradeWindow", 0 ); } void cMakeUIManager::Open() { UIMAN->SetCurrentStage( eStage_Make ); UIMAN->Open(); } void cMakeUIManager::Close() { UIMAN->SetCurrentStage( eStage_Make ); UIMAN->Close(); } void cMakeUIManager::Process( unsigned long /*accumtime*/ ) { } void cMakeUIManager::GetDisplayInfo( sPlayerInfo* info ) { mpMakeWindow->GetDisplayInfo( info ); } unsigned char cMakeUIManager::CheckDisplayUpdate() { unsigned char state = mpMakeWindow->CheckDisplayUpdate(); if( state == eChange_None ) return eChange_None; if( state == eChange_Object ) return eChange_Object; return eChange_Form; } void cMakeUIManager::SetEnableWindow( bool enable ) { if( mpMakeWindow ) mpMakeWindow->SetEnabled( enable ); if( mpInfoWindow ) mpInfoWindow->SetEnabled( enable ); if( mpRotateWindow ) mpRotateWindow->SetEnabled( enable ); } void cMakeUIManager::SetMakeInfoWindow( unsigned char race, unsigned char gender, unsigned long job ) { race; gender; job; /* int textIdx = 0; switch( race ) { case eRACE_HUMAN: textIdx = 1000; break; case eRACE_BEAST: textIdx = 1001; break; case eRACE_ELF: textIdx = 1002; break; default: assert( 0 ); return; } mpInfoWindow->SetRace( GAMERESOURCEMAN->GetGameText( textIdx ) ); switch( gender ) { case eGENDER_MALE: textIdx = 1005; break; case eGENDER_FEMALE: textIdx = 1006; break; default: assert(0); return; } mpInfoWindow->SetGender( GAMERESOURCEMAN->GetGameText( textIdx ) ); switch( job ) { case ePLAYER_FIGHTER: textIdx = 1010; break; case ePLAYER_MAGE: textIdx = 1015; break; case ePLAYER_RANGER: textIdx = 1020; break; case ePLAYER_SHAMAN: textIdx = 1025; break; case ePLAYER_WARRIOR: textIdx = 1030; break; case ePLAYER_THIEF: textIdx = 1035; break; default: assert( 0 ); return; } mpInfoWindow->SetJob( GAMERESOURCEMAN->GetGameText( textIdx ) ); */ }