#pragma once class cLoadBackWindow; class cLoadingWindow; class cMapChangeUIManager { public: cMapChangeUIManager(); ~cMapChangeUIManager(); void Init(); void Exit(); void Open( unsigned long mapIdx, unsigned char mapMode ); void Close(); void Process(); bool UpdateLoadingGauge( float curMax ); protected: /// ¹è°æ À©µµ¿ì cLoadBackWindow* mpBackWindow; cLoadingWindow* mpLoadingWindow; };