/* ========================================================================== * ÆÄ ÀÏ : TutorialBookWindow.h * ¸ñ Àû : °Ô½ÃÆÇ * ÀÛ ¼º ÀÚ : * ÀÛ ¼º ÀÏ : 2009-10-22 * ÁÖÀÇ»çÇ× : *===========================================================================*/ #pragma once #include "NpcWindow.h" // Æ©Å丮¾ó book npc â class cNpcTutorialWindow : public cNpcWindow { public: cNpcTutorialWindow(); virtual ~cNpcTutorialWindow(); void Close(); void Show( unsigned int npcClassIdx, unsigned long npcIndex, LPCTSTR npcName ); void ShowDefaultPage(); bool UpdateDialog( bool rewardItemSeleted = false ); protected: bool OnCreate( cUINodeProperty* pproperty ); void OnRender( cUIFontItemKeeper* pKeeper ); void OnCommand( cUINode* , unsigned int ); void OnListBoxChanged( cUINode* , unsigned int ); void OnNetLock( int lockTry ); void OnNetUnLock( int lockTry ); void UpdateSkin(); void OnShow(); void OnHide(); void SelectQuest(); bool SetDialog( unsigned long quetIdx, unsigned int status ); void UpdateScene(); };