#pragma once #include "StaticSceneNode.h" class cPatternSceneNodeParam : public cStaticSceneNodeParam { public: cPatternSceneNodeParam(); public: float mAppandZ; }; inline cPatternSceneNodeParam::cPatternSceneNodeParam() :mAppandZ(0) { } class cPatternSceneNode : public cStaticSceneNode { friend class cSceneManager; protected: cPatternSceneNode( eSceneNodeType type = SCENENODE_PATTERN ); virtual ~cPatternSceneNode(); virtual bool Init( cPatternSceneNodeParam& param ); virtual void Process( unsigned long deltaTime, unsigned long accumTime ); protected: float mAppendZ; };