#pragma once #include "icon.h" class cSkillIcon : public cIcon { public: cSkillIcon(); virtual ~cSkillIcon(); void SetSkillInfo( unsigned long idx, unsigned char step, unsigned long job, unsigned char tipKind ); inline unsigned long GetSkillIdx() { return mSkillIdx; } inline unsigned char GetSkillStep() { return mSkillStep; } inline void SetAuraUniqueIdx( unsigned long idx ) { mAuraUniqueIdx = idx; } inline unsigned long GetAuraUniqueIdx() { return mAuraUniqueIdx; } inline bool IsBaseSkill() { return mBaseSkill; } inline bool IsActiveSkill() { return mIsActiveSkill; } protected: virtual void OnProcess( unsigned long deltaTime, unsigned long accumTime ); virtual void OnMouseHovered( const cUIPos& pos ); virtual void OnLButtonDown( const cUIPos& pos, bool ctrl, bool alt, bool shift ); virtual void OnLButtonDoubleClick( const cUIPos& pos ); protected: cUIRect mFixedRect; /// Ȱ¼ºÈ­ µÇ¾îÀÖ³Ä bool mBaseSkill; unsigned long mJobIdx; unsigned long mSkillIdx; unsigned char mSkillStep; unsigned long mAuraUniqueIdx; unsigned char mTipKind; /// ¹ßµ¿¿ë ½ºÅ³ÀÌ³Ä bool mIsActiveSkill; /// ¹ßµ¿Å¸ÀÔ int mShotType; }; class cCommunityIcon : public cIcon { public: cCommunityIcon(); virtual ~cCommunityIcon(); void InitInfo( unsigned long index, bool emote ); inline bool IsEmoting() { return mEmoteIcon; } inline unsigned long GetCommunityIndex() { return mCommunityIndex; } protected: virtual void OnMouseHovered( const cUIPos& pos ); virtual void OnLButtonDown( const cUIPos& pos, bool ctrl, bool alt, bool shift ); virtual void OnLButtonDoubleClick( const cUIPos& pos ); protected: bool mEmoteIcon; unsigned long mCommunityIndex; };