#include "Stdafx.h" #include "SpinCtrl.h" cSpinCtrl::cSpinCtrl( eUINodeType type ) : cUIWindow( type ) { } cSpinCtrl::~cSpinCtrl() { Clear(); } /// ÁÖÀÇ»çÇ× : void cSpinCtrl::AddData( LPCTSTR str, void* pExData ) { sSpinData* pData = new sSpinData; pData->mLabel = str; pData->mpExData = pExData; mSpinArray.PushBack( pData ); } /// ÁÖÀÇ»çÇ× : LPCTSTR cSpinCtrl::GetLabelData( int index ) const { if( mSpinArray.GetSize() <= 0 ) return 0; if( index >= (int)mSpinArray.GetSize() ) { assert( 0 && "out of range" ); return 0; } sSpinData* pData = (sSpinData*)mSpinArray[index]; return pData->mLabel.Cstr(); } void* cSpinCtrl::GetExtraData( int index ) const { if( mSpinArray.GetSize() <= 0 ) return 0 ; if( index >= (int)mSpinArray.GetSize() ) { assert(0 && _T("out of range") ); return 0; } sSpinData* pData = (sSpinData*)mSpinArray[index]; return pData->mpExData; } void cSpinCtrl::Clear() { for( unsigned int i=0; i