/* ========================================================================== * ÆÄ ÀÏ : TarotCheckWindow.h * ¸ñ Àû : Á¡ÁýÈ®ÀÎ À©µµ¿ì * ÀÛ ¼º ÀÚ : ±è°¡¶÷ * ÀÛ ¼º ÀÏ : 2007-08-02 * ÁÖÀÇ»çÇ× : *===========================================================================*/ #pragma once #include "UIWindow.h" class cLabel; class cTarotWindow; class cTarotCheckWindow : public cUIWindow { public: cTarotCheckWindow(); virtual ~cTarotCheckWindow(); void Show( bool onsound = true ); protected: bool OnCreate( cUINodeProperty* pproperty ); void OnCommand( cUINode* pnode, unsigned int id ); void OnShow(); void OnHide(); private: /// Ä«µå¼öÄ¡ÃÑÇÕ cLabel* mpTotal; /// Á¡ÁýÀ̸§ cLabel* mpShopName; /// ÀÌ¿ë¿ä±Ý cLabel* mpPrice; cUINode* mpNameBack; cUINode* mpPayBack; cUINode* mpNameTextBack; cUINode* mpPriceTextBack; cTarotWindow* mpMain; }; //------------------------------------------------------------------ class cNpcTarotCheckWindow : public cUIWindow { public: cNpcTarotCheckWindow(); virtual ~cNpcTarotCheckWindow(); protected: bool OnCreate( cUINodeProperty* pproperty ); void OnCommand( cUINode* pnode, unsigned int id ); void OnShow(); void OnHide(); private: cTarotWindow* mpMain; cLabel* mpPrice; /// ÀÌ¿ë¿ä±Ý };