#include "stdafx.h" #include "Object.h" #include "Npc_Common.h" cNpc::cNpc( cObjectManager* manager ) : cObject( eOBJECTTYPE_NPC, manager ) { } cNpc::~cNpc() { } bool cNpc::Init( unsigned long objId, unsigned long npcClassIdx, NiPoint3 sPos, NiMatrix3 sRot ) { mObjectId = objId; mClassId = npcClassIdx; mTrans.m_Translate = sPos; mTrans.m_Rotate = sRot; return true; } void cNpc::Process( unsigned long deltaTime, unsigned long accumTime ) { deltaTime; accumTime; }