#include "stdafx.h" #include "action.h" #include "../Common/Protocol.h" #include "Monster_Common.h" #include "Skill_Common.h" #include "Status_Common.h" #include "BaseObject_Common.h" #include "Monster.h" #include "Player.h" #include "AIManager.h" #include "ObjectManager.h" #include "AppTimer.h" #include "Pathfinder.h" #include "drop.h" #include "ioContextPool.h" #include "gamesrv.h" cAction::cAction(eACTION_ID actid) : mActionid(actid) { } void cAction::ActionInit( cMonster* /*pMonster*/, unsigned long /*accumTime*/ ) { } eACTION_ID cAction::GetActionID() { return mActionid; }