/* ========================================================================== * ÆÄ ÀÏ : ActionAttack.h * ¸ñ Àû : ÀüÅõ»óÅ ±¸Çö * ÀÛ ¼º ÀÚ : ¹Ú°æÈñ * ÀÛ ¼º ÀÏ : 2006-10-10 * ÁÖÀÇ»çÇ× : *===========================================================================*/ #pragma once #include "action.h" #include "RangeCheck.h" class cMonster; class cActionAttack : public cAction { private: public: /// »ý¼º ¼Ò¸ê cActionAttack(void); ~cActionAttack(void); /// ¾×¼Ç °´Ã¼ ÃʱâÈ­ void ActionInit( cMonster* pMonster, unsigned long accumTime ); /// ÀüÅõ»óÅ ±¸ÇöºÎ eACTION_CHANGE Action( cMonster* pMonster, unsigned long deltaTime, unsigned long accumTime ); private: cRangeCheck mRangechk; };