#include "stdafx.h" #ifdef MAP_EDITOR #include "TerrainNode.h" #include "Terrain.h" bool cTerrainBranchNode::Save( cFileSaver& saver ) { /// °æ°è »óÀÚ¸¦ ÀúÀå if( saver.Write( &mBoundBox, sizeof(cBox) ) != sizeof(cBox) ) return false; /// ÀÚ½Ä ³ëµåµéÀ» ÀúÀå if( mChild[0]->Save( saver ) == false ) return false; if( mChild[1]->Save( saver ) == false ) return false; if( mChild[2]->Save( saver ) == false ) return false; if( mChild[3]->Save( saver ) == false ) return false; return true; } bool cTerrainLeafNode::Save( cFileSaver& saver ) { /// °æ°è »óÀÚ¸¦ ÀúÀå if( saver.Write( &mBoundBox, sizeof(cBox) ) != sizeof(cBox) ) return false; /// µðÅ×ÀÏ ÅØ½ºÃ³ À妽º¸¦ ÀúÀå unsigned int ti0 = mTexture0->mIndexByTerrain; unsigned int ti1 = mTexture1->mIndexByTerrain; unsigned int ti2 = mTexture2->mIndexByTerrain; if( ti0 >= TERRAIN_TEXTURE_COUNT || ti1 >= TERRAIN_TEXTURE_COUNT || ti2 >= TERRAIN_TEXTURE_COUNT ) { assert( 0 ); return false; } saver.WriteUnsignedInt( ti0 ); saver.WriteUnsignedInt( ti1 ); saver.WriteUnsignedInt( ti2 ); /// °¡½Ã ¿©ºÎ¸¦ ÀúÀå saver.WriteUnsignedInt( mVisible ? 1 : 0 ); return true; } #endif