#include "stdafx.h" #include "EnvDialog.h" #include "Resource.h" #include "TabWindow.h" #include "EnvCameraDialog.h" #include "EnvLevelDistanceDialog.h" #include "EnvSkyDialog.h" #include "EnvDirLightDialog.h" IMPLEMENT_DYNAMIC(cEnvDialog, CDialog) BEGIN_MESSAGE_MAP(cEnvDialog, CDialog) ON_WM_CREATE() ON_WM_CLOSE() ON_WM_SIZE() END_MESSAGE_MAP() cEnvDialog::cEnvDialog() : mCameraDialog( 0 ) , mLevelDistanceDialog( 0 ) , mSkyDialog( 0 ) , mDirLightDialog( 0 ) { } cEnvDialog::~cEnvDialog() { } int cEnvDialog::OnCreate( LPCREATESTRUCT cs ) { if( CDialog::OnCreate(cs) == -1 ) return -1; /// µÎ·ç¸¶¸® À©µµ¿ì¸¦ »ý¼º mRollupWnd.Create( WS_VISIBLE | WS_CHILD, CRect(4, 4, 220, 400), this, 1 ); /// Ä«¸Þ¶ó ÆäÀÌÁö¸¦ Ãß°¡ mCameraDialog = new cEnvCameraDialog; mCameraDialog->Create( MAKEINTRESOURCE(IDD_DIALOG_ENV_CAMERA), &mRollupWnd ); mRollupWnd.InsertPage( "Global Camera", mCameraDialog ); /// ·¹º§ °Å¸® ÆäÀÌÁö¸¦ Ãß°¡ mLevelDistanceDialog = new cEnvLevelDistanceDialog; mLevelDistanceDialog->Create( MAKEINTRESOURCE(IDD_DIALOG_ENV_LEVEL_DISTANCE), &mRollupWnd ); mRollupWnd.InsertPage( "Global Visible Level Distance", mLevelDistanceDialog ); /// ÇÏ´Ã ÆäÀÌÁö¸¦ Ãß°¡ mSkyDialog = new cEnvSkyDialog; mSkyDialog->Create( MAKEINTRESOURCE(IDD_DIALOG_ENV_SKY), &mRollupWnd ); mRollupWnd.InsertPage( "Global Sky", mSkyDialog ); /// ¹æÇⱤ ÆäÀÌÁö¸¦ Ãß°¡ mDirLightDialog = new cEnvDirLightDialog; mDirLightDialog->Create( MAKEINTRESOURCE(IDD_DIALOG_ENV_DIRLIGHT), &mRollupWnd ); mRollupWnd.InsertPage( "Global Dir Light", mDirLightDialog ); mRollupWnd.ExpandAllPages(); return 0; } void cEnvDialog::OnClose() { TABWIN->SetButtonChecked( IDC_BUTTON_TAB_ENV, false ); CDialog::OnClose(); } void cEnvDialog::OnSize( UINT type, int cx, int cy ) { CDialog::OnSize( type, cx, cy ); mRollupWnd.Resize( type, cx, cy ); }