#include "stdafx.h" #include "TerrainOptionDialog.h" #include "resource.h" #include "MapEditorView.h" #include "TerrainEditor.h" IMPLEMENT_DYNAMIC(cTerrainOptionDialog, CDialog) BEGIN_MESSAGE_MAP(cTerrainOptionDialog, CDialog) ON_BN_CLICKED(IDC_RADIO_TOPTION_WIREFRAME, OnCheckedWireframe) ON_BN_CLICKED(IDC_RADIO_TOPTION_SOLID, OnCheckedSolid) ON_BN_CLICKED(IDC_RADIO_TOPTION_TEXTURED, OnCheckedTextured) ON_BN_CLICKED(IDC_RADIO_TOPTION_WIRETEXTURED, OnCheckedWireTextured) END_MESSAGE_MAP() cTerrainOptionDialog::cTerrainOptionDialog() { } cTerrainOptionDialog::~cTerrainOptionDialog() { } void cTerrainOptionDialog::ToggleWireTextured() { CButton* btn = (CButton*)GetDlgItem(IDC_RADIO_TOPTION_WIREFRAME); btn->SetCheck( 0 ); btn = (CButton*)GetDlgItem(IDC_RADIO_TOPTION_SOLID); btn->SetCheck( 0 ); btn = (CButton*)GetDlgItem(IDC_RADIO_TOPTION_TEXTURED); btn->SetCheck( 0 ); btn = (CButton*)GetDlgItem(IDC_RADIO_TOPTION_WIRETEXTURED); btn->SetCheck( 0 ); if( mViewMode != eTERRAIN_VIEW_WIRETEXTURED ) { mViewMode = eTERRAIN_VIEW_WIRETEXTURED; CButton* btn = (CButton*)GetDlgItem(IDC_RADIO_TOPTION_WIRETEXTURED); btn->SetCheck( 1 ); TERRAINEDIT->SetViewMode( eTERRAIN_VIEW_WIRETEXTURED ); } else { mViewMode = eTERRAIN_VIEW_TEXTURED; CButton* btn = (CButton*)GetDlgItem(IDC_RADIO_TOPTION_TEXTURED); btn->SetCheck( 1 ); TERRAINEDIT->SetViewMode( eTERRAIN_VIEW_TEXTURED ); } VIEW->Update(); } void cTerrainOptionDialog::DoDataExchange( CDataExchange* dx ) { CDialog::DoDataExchange(dx); } BOOL cTerrainOptionDialog::OnInitDialog() { CDialog::OnInitDialog(); /// ºä ¸ðµå mViewMode = eTERRAIN_VIEW_TEXTURED; CButton* btn = (CButton*)GetDlgItem( IDC_RADIO_TOPTION_TEXTURED ); btn->SetCheck( 1 ); return TRUE; } void cTerrainOptionDialog::OnCheckedWireframe() { mViewMode = eTERRAIN_VIEW_WIREFRAME; TERRAINEDIT->SetViewMode( eTERRAIN_VIEW_WIREFRAME ); VIEW->Update(); } void cTerrainOptionDialog::OnCheckedSolid() { mViewMode = eTERRAIN_VIEW_SOLID; TERRAINEDIT->SetViewMode( eTERRAIN_VIEW_SOLID ); VIEW->Update(); } void cTerrainOptionDialog::OnCheckedTextured() { mViewMode = eTERRAIN_VIEW_TEXTURED; TERRAINEDIT->SetViewMode( eTERRAIN_VIEW_TEXTURED ); VIEW->Update(); } void cTerrainOptionDialog::OnCheckedWireTextured() { mViewMode = eTERRAIN_VIEW_WIRETEXTURED; TERRAINEDIT->SetViewMode( eTERRAIN_VIEW_WIRETEXTURED ); VIEW->Update(); }