// MainFrame.cpp : cMainFrame Ŭ·¡½ºÀÇ ±¸Çö // #include "stdafx.h" #include "ModelApp.h" #include "MainFrame.h" #include "ModelView.h" #include ".\mainframe.h" #include "SceneManager.h" #include "DramaturgyManager.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNAMIC(cMainFrame, CMDIFrameWnd) BEGIN_MESSAGE_MAP(cMainFrame, CMDIFrameWnd) ON_WM_CREATE() ON_COMMAND(ID_APP_DRAMA_RELOAD, OnAppDramaReload) END_MESSAGE_MAP() // CMainFrame »ý¼º/¼Ò¸ê cMainFrame::cMainFrame() { // TODO: ¿©±â¿¡ ¸â¹ö ÃʱâÈ­ Äڵ带 Ãß°¡ÇÕ´Ï´Ù. } cMainFrame::~cMainFrame() { } int cMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; return 0; } BOOL cMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CMDIFrameWnd::PreCreateWindow(cs) ) return FALSE; cs.dwExStyle &= ~WS_EX_CLIENTEDGE; cs.lpszClass = AfxRegisterWndClass(0); return TRUE; } // cMainFrame Áø´Ü #ifdef _DEBUG void cMainFrame::AssertValid() const { CMDIFrameWnd::AssertValid(); } void cMainFrame::Dump(CDumpContext& dc) const { CMDIFrameWnd::Dump(dc); } #endif //_DEBUG // cMainFrame ¸Þ½ÃÁö 󸮱â void cMainFrame::OnAppDramaReload() { // TODO: ¿©±â¿¡ ¸í·É 󸮱â Äڵ带 Ãß°¡ÇÕ´Ï´Ù. if( SCENEMAN->IsInited() == false ) return; DRAMATURGYMAN->ReLoadDramaturgyFileList(); }