#pragma once class cRefereeSceneNode; class cPlayer; class cDuelManager { public: static cDuelManager* mpDuelManager; public: cDuelManager(); virtual ~cDuelManager(); void Open(); void Process( unsigned long deltaTime ); void StartCount( unsigned long enemyIdx, NiPoint2 centerPos ); // void StartDuel(); // // void EndDuel(); // // bool IsDuelEnemy( cPlayer* player ); // inline bool IsDuelEnable() { return (mDuelState != eDuel_None); } // inline unsigned long GetEnemyIdx() { return mEnemyIndex; } // // inline NiPoint2 GetDuelCenter() { return mCenterPos; } // // void SetOutofBound( bool out ); // // protected: // void UpdateHPMP(); protected: enum { eDuel_None = 0, eDuel_Counting, eDuel_Fighting, }; unsigned char mDuelState; unsigned long mEnemyIndex; unsigned long mCountChekTime; NiPoint2 mCenterPos; cRefereeSceneNode* mpReferee; }; #define DUELMAN cDuelManager::mpDuelManager