#pragma once #pragma pack(push,1) #include "CommonNetworkMsgStruct.h" struct sVehicleList { unsigned long mVehicleIdx; /// index float mObjectFixSize; /// size cString mFileName; /// kfm file cString mTextureName; /// nif or tga file unsigned long mPlayerIdle1; /// player ani index unsigned long mPlayerIdle2; unsigned long mPlayerRun; unsigned long mPlayerJump; }; #pragma pack(pop)