---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --³ªÀÌÆ®: ¹°°á °¡¸£±âI Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_2005_01.nif" effect 2 0.0 160.0 0.0 0.8 "eff_2005_02.nif" effect 3 0.0 0.0 0.0 1.5 "eff_Dam_10.nif" sound 21 5517 sound 22 6501 sound 23 4505 } Activity { animation 201 action 0 0 0 0 1 foot 0.0 -50.0 -10.0 action 0 0 1 0 1 foot 0.0 -30.0 80.0 action 450 0 2 0 1 foot 0.0 -40.0 80.0 soundplay 0 21 0 soundplay 530 23 0 soundplay 550 22 0 active 500 } Apply { damage 0 100 action 0 0 3 0 0 body 0.0 0.0 0.0 }