---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¸ÅÁö¼Ç: ³¯Ä«·Î¿î ±¸¿øI Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_3018_03.nif" effect 1 0.0 0.0 0.0 0.7 "eff_3018_04.nif" effect 2 0.0 0.0 0.0 1.0 "eff_10615_01.nif" effect 3 0.0 0.0 0.0 1.0 "eff_3019_01.nif" effect 4 0.0 0.0 0.0 1.0 "eff_3019_02.nif" sound 21 5006 sound 22 5517 sound 23 5527 } Casting { animation 76 action 0 0 3 1 1 foot 0.0 0.0 0.0 action 0 0 4 1 1 rweapon 0.0 0.0 0.0 soundplay 0 21 1 } Activity { animation 703 action 0 0 2 0 0 body 0.0 0.0 0.0 action 100 0 0 0 1 foot 0.0 0.0 0.0 soundplay 0 22 0 soundplay 0 23 0 active 300 } Apply { action 0 0 1 0 1 body 0.0 0.0 0.0 damage 0 100 }