---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --ÆÄÀÌÅÍ: ¼¶±¤ Â±â Header { type 0 effect 0 0.0 0.0 0.0 1.2 "eff_2021_02.nif" effect 1 0.0 0.0 0.0 1.2 "eff_1207_02.nif" effect 2 0.0 0.0 0.0 1.2 "eff_Dam_10.nif" sound 21 5531 sound 22 6502 sound 23 6501 trailtex 31 "trail_01.tga" } Activity { animation 404 trail 700 133 31 rweapon rhand 100.0 2.0 trail 300 200 31 lweapon lhand 100.0 2.0 action 350 0 0 0 1 foot 0.0 -160.0 70.0 action 600 0 1 0 1 foot -20.0 -140.0 80.0 action 400 0 1 0 1 foot -20.0 -140.0 80.0 soundplay 70 23 0 soundplay 450 23 0 soundplay 450 21 0 soundplay 450 22 0 active 350 } Apply { action 0 0 2 0 1 body 0.0 0.0 0.0 action 300 0 2 0 1 body 0.0 0.0 0.0 damage 0 50 damage 300 50 }