---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¸ÞÀÌÁö: ¸¶¹ý È­»ìI Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_3001_01_s.nif" effect 1 0.0 0.0 0.0 1.0 "eff_3001_01_l.nif" effect 2 0.0 0.0 0.0 1.0 "eff_3001_01_e.nif" effect 3 0.0 0.0 0.0 1.0 "eff_3001_02_s.nif" effect 4 0.0 0.0 0.0 1.0 "eff_3001_02_l.nif" effect 5 0.0 0.0 0.0 1.0 "eff_3001_02_e.nif" effect 6 0.0 0.0 0.0 1.0 "eff_3001_03.nif" effect 7 0.0 0.0 0.0 1.0 "eff_3001_04.nif" effect 8 0.0 0.0 0.0 1.0 "eff_3001_05.nif" sound 21 5522 sound 22 6521 sound 23 6522 } Casting { animation 66 action 0 0 0 0 1 foot 0.0 0.0 0.0 action 0 0 3 0 1 foot 0.0 -30.0 190.0 action 1000 0 1 1 1 foot 0.0 0.0 0.0 action 1000 0 4 1 1 foot 0.0 -30.0 190.0 soundplay 10 21 0 } Activity { animation 702 action 0 0 2 0 1 foot 0.0 0.0 0.0 action 0 0 5 0 1 foot 0.0 -30.0 190.0 action 300 0 6 0 1 foot 0.0 -190.0 70.0 soundplay 380 22 0 bullet 433 1 2000 7 rweapon 0.0 0.0 0.0 body } Apply { crash 1 8 body 0.0 0.0 0.0 soundplay 200 23 0 damage 0 100 }