---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¿ö·Ï: È­¿°Ãæ°Ý Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_3008_01.nif" effect 1 0.0 0.0 0.0 1.0 "eff_3008_01_s.nif" effect 2 0.0 0.0 0.0 1.0 "eff_3008_01_e.nif" effect 3 0.0 0.0 0.0 1.0 "eff_3008_02_s.nif" effect 4 0.0 0.0 0.0 1.0 "eff_3008_02_l.nif" effect 5 0.0 0.0 0.0 1.0 "eff_3008_02_e.nif" effect 6 0.0 0.0 0.0 1.0 "eff_3008_03.nif" effect 7 0.0 0.0 0.0 1.0 "eff_3008_04.nif" effect 8 0.0 0.0 0.0 1.0 "eff_3008_05.nif" effect 9 0.0 0.0 0.0 1.0 "eff_3008_02.nif" sound 21 5003 sound 22 5006 sound 23 5523 sound 24 5517 sound 25 5501 } Activity { animation 702 action 0 0 0 0 1 foot 0.0 0.0 0.0 action 0 0 2 0 1 foot 0.0 0.0 0.0 action 0 0 6 0 1 foot 0.0 -200.0 100.0 action 200 0 9 0 1 foot 15.0 -140.0 90.0 soundplay 0 24 0 soundplay 0 25 0 bullet 433 1 2000 7 body 50.0 0.0 0.0 body } Apply { soundplay 0 23 0 crash 1 8 foot 0.0 0.0 0.0 damage 0 100 }