---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¿ö·Ï: ¹Ù¶÷ È­»ì Header { type 0 effect 0 0.0 0.0 0.0 0.8 "eff_11001_01.nif" effect 1 0.0 0.0 0.0 0.8 "eff_11001_02.nif" effect 2 0.0 0.0 0.0 2.0 "eff_0017_01.nif" effect 3 0.0 0.0 0.0 1.0 "eff_11001_03.nif" effect 4 0.0 0.0 0.0 1.0 "eff_3001_03.nif" sound 21 5522 sound 22 6521 sound 23 6522 } Casting { animation 66 action 0 0 0 1 1 foot 0.0 0.0 0.0 action 0 0 1 1 1 foot 30.0 -30.0 135.0 soundplay 10 21 0 } Activity { animation 702 action 250 0 4 0 1 foot 0.0 -200.0 80.0 soundplay 380 22 0 bullet 450 1 2000 2 rweapon 0.0 0.0 0.0 body } Apply { crash 1 3 body 0.0 0.0 0.0 soundplay 200 23 0 damage 0 100 }