---------------------------------------------------------------------------------------------- -- type - 0:skIIll, 1:IInfluence(È¿°ú) -- effect - IIndex | rotX | rotY | rotZ | scale | fIIlename -- sound - IIndex | fIIlename -- anIImatIIon - anIIIIndex -- actIIve - tIIme -- actIIon - actTIIme | lIIfeTIIme | objectIId | bLoop | bFollow | lIInkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- lIInkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - tIIme | percent -- bullet - createTIIme | bulletIId | speed | objectIId | lIInkpos | varX | varY | varZ | crashLIInkPos -- crash - bulletIId | objectIId | lIInkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¿ø´õ·¯: ÇãÁ¡ Â±âI Header { type 0 effect 0 0.0 0.0 0.0 0.9 "eff_2021_03.nif" effect 1 0.0 0.0 0.0 1.2 "eff_2021_02.nif" sound 21 6514 sound 22 4505 } Activity { animation 511 action 0 0 0 0 1 foot 0.0 -50.0 80.0 action 500 0 1 0 0 rhand 10.0 0.0 0.0 soundplay 0 21 0 soundplay 300 22 0 active 300 } Apply { damage 0 100 }