---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¿ú¿ú --½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 1.2 "Eff_1022_03.nif" effect 1 0.0 0.0 0.0 0.7 "Eff_1001_02.nif" effect 2 0.0 0.0 0.0 0.7 "eff_m_02006_01.nif" sound 21 8061 sound 22 5518 sound 23 6521 } Activity { animation 9 action 0 0 1 0 1 head 0.0 0.0 0.0 soundplay 0 22 0 soundplay 600 21 0 bullet 500 1 1000 2 head 0.0 0.0 0.0 body } Apply { crash 1 0 body 0.0 0.0 0.0 action 0 0 0 0 1 body 10.0 -10.0 0.0 soundplay 50 23 0 damage 0 100 }